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	<title>Comments on: Deconstructing Second Life</title>
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	<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/</link>
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	<pubDate>Thu, 20 Nov 2008 10:56:02 +0000</pubDate>
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		<title>By: Vandelay Website Design &#187; Blog Archive &#187; Everything You Could Possibly Want to Know About Social Media</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-401</link>
		<dc:creator>Vandelay Website Design &#187; Blog Archive &#187; Everything You Could Possibly Want to Know About Social Media</dc:creator>
		<pubDate>Sun, 25 Nov 2007 13:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-401</guid>
		<description>[...] Deconstructing Second Life by Jason Falls So you think the hip new place to be is Second Life? Hey, 8.5 million users can&#8217;t be wrong, right? Think again. A quick look at the Linden Lab-reported monthly stats and you&#8217;ll find just .5 million actives. [...]</description>
		<content:encoded><![CDATA[<p>[...] Deconstructing Second Life by Jason Falls So you think the hip new place to be is Second Life? Hey, 8.5 million users can&#8217;t be wrong, right? Think again. A quick look at the Linden Lab-reported monthly stats and you&#8217;ll find just .5 million actives. [...]</p>
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		<title>By: How Else Can Social Media Be Useful for Your Job Search?</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-291</link>
		<dc:creator>How Else Can Social Media Be Useful for Your Job Search?</dc:creator>
		<pubDate>Tue, 13 Nov 2007 08:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-291</guid>
		<description>[...] Deconstructing Second Life by Jason Falls [...]</description>
		<content:encoded><![CDATA[<p>[...] Deconstructing Second Life by Jason Falls [...]</p>
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		<title>By: Everything You Could Possibly Want to Know About Social Media &#60;&#60; Vandelay Website Design</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-269</link>
		<dc:creator>Everything You Could Possibly Want to Know About Social Media &#60;&#60; Vandelay Website Design</dc:creator>
		<pubDate>Sun, 11 Nov 2007 21:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-269</guid>
		<description>[...] Deconstructing Second Life by Jason Falls So you think the hip new place to be is Second Life? Hey, 8.5 million users can&#8217;t be wrong, right? Think again. A quick look at the Linden Lab-reported monthly stats and you&#8217;ll find just .5 million actives. [...]</description>
		<content:encoded><![CDATA[<p>[...] Deconstructing Second Life by Jason Falls So you think the hip new place to be is Second Life? Hey, 8.5 million users can&#8217;t be wrong, right? Think again. A quick look at the Linden Lab-reported monthly stats and you&#8217;ll find just .5 million actives. [...]</p>
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		<title>By: Second Life, Virtually Useless? at Amitai Givertz’s Recruitomatic Blog</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-166</link>
		<dc:creator>Second Life, Virtually Useless? at Amitai Givertz’s Recruitomatic Blog</dc:creator>
		<pubDate>Sat, 03 Nov 2007 14:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-166</guid>
		<description>[...] interesting post on Social Media Explorer Deconstructing Second Life questions the value of Second Life based on a review of the virtual world&#8217;s demographics: The [...]</description>
		<content:encoded><![CDATA[<p>[...] interesting post on Social Media Explorer Deconstructing Second Life questions the value of Second Life based on a review of the virtual world&#8217;s demographics: The [...]</p>
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		<title>By: Dirk Singer</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-45</link>
		<dc:creator>Dirk Singer</dc:creator>
		<pubDate>Wed, 17 Oct 2007 08:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-45</guid>
		<description>I completely agree on brands throwing money at it for the sake of it.

For example, for most (not all) brands, one of the worst things you can do is build a large, expensive store selling SL versions of your RL goods.

Why do this?  After all, the chances are, someone is already doing what you do, and doing it better by operating out of their living rooms.

No surprise then, that, to take the NWN link I referenced above, an Armani clone store is attracting over 30x as much as traffc as the real one.

To take Armani as an example, it would actually have been better for them to work with the owners of "Armidi."  Much cheaper, and it would have generated good will among residents.</description>
		<content:encoded><![CDATA[<p>I completely agree on brands throwing money at it for the sake of it.</p>
<p>For example, for most (not all) brands, one of the worst things you can do is build a large, expensive store selling SL versions of your RL goods.</p>
<p>Why do this?  After all, the chances are, someone is already doing what you do, and doing it better by operating out of their living rooms.</p>
<p>No surprise then, that, to take the NWN link I referenced above, an Armani clone store is attracting over 30x as much as traffc as the real one.</p>
<p>To take Armani as an example, it would actually have been better for them to work with the owners of &#8220;Armidi.&#8221;  Much cheaper, and it would have generated good will among residents.</p>
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		<title>By: Jason Falls</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-38</link>
		<dc:creator>Jason Falls</dc:creator>
		<pubDate>Tue, 16 Oct 2007 17:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-38</guid>
		<description>Dirk -- thanks so much for the response. You're certainly justified in the forward thinking about SL and perhaps I wasn't as clear that I'm not discounting it altogether, just questioning the willingness of throw tons of money at it "just because." 

And you're right, the full page ad in Eugene would cost a nice penny, I'd imagine, particularly when newspapers are trending down.

Perhaps my post is better focused on the large-scale brands that do spend thousands on big SL presences. 

Great points all around, though!</description>
		<content:encoded><![CDATA[<p>Dirk &#8212; thanks so much for the response. You&#8217;re certainly justified in the forward thinking about SL and perhaps I wasn&#8217;t as clear that I&#8217;m not discounting it altogether, just questioning the willingness of throw tons of money at it &#8220;just because.&#8221; </p>
<p>And you&#8217;re right, the full page ad in Eugene would cost a nice penny, I&#8217;d imagine, particularly when newspapers are trending down.</p>
<p>Perhaps my post is better focused on the large-scale brands that do spend thousands on big SL presences. </p>
<p>Great points all around, though!</p>
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		<title>By: Dirk Singer</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-37</link>
		<dc:creator>Dirk Singer</dc:creator>
		<pubDate>Tue, 16 Oct 2007 16:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-37</guid>
		<description>Hi, first of all it is good to see that your post is largely about the numbers (rather than some of the “see, I told you so!” sub texts you get).  

I think what I would say in response is as follows.

1) Yes, SL numbers are relatively small, but the latest Nielsen Netratings figures (http://media.guardian.co.uk/newmedia/story/0,,2176765,00.html) show that out of all the social networks (if we count SL as such), it has the highest levels of stickiness and user loyalty.  

I've also seen figures showing that those regular users you talk about, spend around 90 minutes a day there.  To me as a marketeer, that implies time spent away from the TV watching ads, and we need to make eyeball contact with them in other ways.

2) There is the Gartner Report earlier this year predicting that in 2011, 80% of regular internet users will have a virtual world identity.  Gartner does say that they will probably turn out to be members of virtual worlds not yet in existence, rather than Second Life.  

The recent announcement by IBM and Linden Labs means that whatever ‘world’ they are a member of is neither here nor there, as they are working on a way to transport your virtual persona from one world to the next.   So, it’s a bit like having a web 1.0 presence back in, say, 1996.  The numbers weren’t huge, but the potential was.

3) You say, it’s like targeting the population of Eugene, Oregon.  Actually the costs of setting up an SL presence don’t need to be huge.  You can do something fairly decent, for less than taking out a full page newspaper ad....in somewhere like Eugene, Oregon!

4) Of course, companies are throwing money at it with a vague notion of “we must be doing something there.”  

Going back to my 96/97 analogy, it’s a bit like when companies stuck something up without thinking about how you adapt your campaign for the medium.  For example, see http://nwn.blogs.com/nwn/2007/10/ophelias-gaze-i.html</description>
		<content:encoded><![CDATA[<p>Hi, first of all it is good to see that your post is largely about the numbers (rather than some of the “see, I told you so!” sub texts you get).  </p>
<p>I think what I would say in response is as follows.</p>
<p>1) Yes, SL numbers are relatively small, but the latest Nielsen Netratings figures (http://media.guardian.co.uk/newmedia/story/0,,2176765,00.html) show that out of all the social networks (if we count SL as such), it has the highest levels of stickiness and user loyalty.  </p>
<p>I&#8217;ve also seen figures showing that those regular users you talk about, spend around 90 minutes a day there.  To me as a marketeer, that implies time spent away from the TV watching ads, and we need to make eyeball contact with them in other ways.</p>
<p>2) There is the Gartner Report earlier this year predicting that in 2011, 80% of regular internet users will have a virtual world identity.  Gartner does say that they will probably turn out to be members of virtual worlds not yet in existence, rather than Second Life.  </p>
<p>The recent announcement by IBM and Linden Labs means that whatever ‘world’ they are a member of is neither here nor there, as they are working on a way to transport your virtual persona from one world to the next.   So, it’s a bit like having a web 1.0 presence back in, say, 1996.  The numbers weren’t huge, but the potential was.</p>
<p>3) You say, it’s like targeting the population of Eugene, Oregon.  Actually the costs of setting up an SL presence don’t need to be huge.  You can do something fairly decent, for less than taking out a full page newspaper ad&#8230;.in somewhere like Eugene, Oregon!</p>
<p>4) Of course, companies are throwing money at it with a vague notion of “we must be doing something there.”  </p>
<p>Going back to my 96/97 analogy, it’s a bit like when companies stuck something up without thinking about how you adapt your campaign for the medium.  For example, see <a href="http://nwn.blogs.com/nwn/2007/10/ophelias-gaze-i.html" rel="nofollow">http://nwn.blogs.com/nwn/2007/10/ophelias-gaze-i.html</a></p>
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		<title>By: Amitai Givertz’s Recruitomatic Blog &#183; Second Life, Virtually Useless?</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-36</link>
		<dc:creator>Amitai Givertz’s Recruitomatic Blog &#183; Second Life, Virtually Useless?</dc:creator>
		<pubDate>Tue, 16 Oct 2007 12:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-36</guid>
		<description>[...] interesting post on Social Media Explorer Deconstructing Second Life questions the value of Second Life based on a review of the virtual world&#8217;s demographics: [...]</description>
		<content:encoded><![CDATA[<p>[...] interesting post on Social Media Explorer Deconstructing Second Life questions the value of Second Life based on a review of the virtual world&#8217;s demographics: [...]</p>
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		<title>By: The Straight Pitch &#187; Blog Archive &#187; Deconstructing Second Life</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-34</link>
		<dc:creator>The Straight Pitch &#187; Blog Archive &#187; Deconstructing Second Life</dc:creator>
		<pubDate>Mon, 15 Oct 2007 02:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-34</guid>
		<description>[...] Million users? Try 560K. Is it worth it for marketers to be there? Convince me otherwise.read more &#124; digg [...]</description>
		<content:encoded><![CDATA[<p>[...] Million users? Try 560K. Is it worth it for marketers to be there? Convince me otherwise.read more | digg [...]</p>
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		<title>By: links for 2007-10-15 &#171; media mindshare: news media, technology &#38; media relations</title>
		<link>http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-33</link>
		<dc:creator>links for 2007-10-15 &#171; media mindshare: news media, technology &#38; media relations</dc:creator>
		<pubDate>Mon, 15 Oct 2007 02:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.socialmediaexplorer.com/2007/10/13/deconstructing-second-life/#comment-33</guid>
		<description>[...] Social Media Explorer : Deconstructing Second Life Jason Falls comments on demographics, metrics of Second Life. [...]</description>
		<content:encoded><![CDATA[<p>[...] Social Media Explorer : Deconstructing Second Life Jason Falls comments on demographics, metrics of Second Life. [...]</p>
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